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Esports Community College League crest: a blue lion wearing a gaming headset on a green shield

Dakdan Esports network, level 2 of 5

Esports Community College League

Two years. One ladder.

Two years. One ladder.

Conference play for community and technical colleges with a recruiting pipeline into four-year competition. Program directors get a season structure, standings and sponsor inventory without building a department from scratch.

Who competes
Students enrolled at a community or technical college.
Format
Conference play with a recruiting pipeline into four-year competition.
Who joins
Program directors, student life offices, workforce and CTE deans.

How a season runs.

Three steps from registration to the first match, the same for every organization in the league.

  1. 01

    Register the college

    A program director or student life office registers the institution and names a coordinator.

  2. 02

    Build the roster

    Students register with their college email; the coordinator approves the roster before the first match.

  3. 03

    Conference play

    Regional conferences by geography and title, live standings, playoffs between conference winners.

Questions organizations ask first.

Can a club compete without a formal program?
Yes. A recognized student club with a staff advisor can register as the college's team.
Do players need to be full time?
Enrollment is the requirement; credit load follows each college's own activity policy.

The ladder

One platform, one identity, one sponsor inventory across all five leagues.

Bring community and technical colleges into the league.

Register an organization for the next Esports Community College League season, or talk to Sports Media, Inc. about a managed rollout.