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Esports Collegiate League crest: an owl wearing a gaming headset on a green shield

Dakdan Esports network, level 3 of 5

Esports Collegiate League

Varsity standards. Verified records.

Varsity standards. Verified records.

Multi-title seasons for college and university varsity and club programs, with live standings, analytics and sponsorship inventory the department can sell. Esports that an athletic department can put on its own website.

Who competes
Varsity and club players at colleges and universities.
Format
Multi-title seasons with live standings, analytics and sponsor inventory the department can sell.
Who joins
Esports program directors, athletic departments, admissions teams using esports as a recruiting tool.

How a season runs.

Three steps from registration to the first match, the same for every organization in the league.

  1. 01

    Register the program

    An esports director or athletic department registers the institution and its titles for the season.

  2. 02

    Roster verification

    Players register with institutional email; the program confirms the roster and any eligibility rules it applies.

  3. 03

    Season and playoffs

    Round robin or Swiss by title, live standings, single-elimination championship, broadcast-ready match pages.

Questions organizations ask first.

Is this affiliated with any athletic association?
No. Institutions compete under their own policies; the league does not claim sanction from any association.
Can we stream our own matches?
Yes. Stream embeds are built into match pages on Starter and above, and programs retain their own channel.

The ladder

One platform, one identity, one sponsor inventory across all five leagues.

Bring colleges and universities into the league.

Register an organization for the next Esports Collegiate League season, or talk to Sports Media, Inc. about a managed rollout.